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Texture Resizer

Resize and prepare textures for GoldSource engine games.

Resize Settings

ℹ️ Note: This tool is optimized for square textures (same width and height). Non-square images will be fitted into square dimensions based on the selected fit mode. If you need to resize a non-square image to valid GoldSource dimensions, use the Dimension Fitter tab instead.

Quick select common GoldSource sizes

Must be divisible by 16 (e.g., 16, 32, 48, 64, 96, 128, 256, 512)

Leave empty to use _<size> format

Only affects JPG and WebP formats

How to fit images into target size

Drop images here or click to browse

PNG, JPG, WebP, BMP, GIF supported

Max 100 files, 4MB per file

💡 GoldSource Texture Tips

  • • GoldSource textures must be divisible by 16 (e.g., 16, 32, 48, 64, 96, 128, 256, 512)
  • • Maximum texture size is 512×512
  • • Textures should ideally be square (same width and height)
  • • Use PNG or BMP format for WAD compilation
  • • Keep file sizes small - textures are loaded into memory
  • • Multiple files are automatically packaged into a ZIP for easy download

No images yet

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